- Optimise your GEAR's Energy or Charge for better in-game performance.
- Understand how Energy and Charge impact gameplay and rewards.
- Shelve multiple SNEAKs or HEADSETs to increase Energy/Charge supply.
- SNEAKs have Energy, HEADSETs have Charge.
How to Increase Your GEAR’s Energy or Charge
All GEAR in Step App has a form of Energy or Charge. For SNEAKs we call this store “Energy” and for HEADSETs we call it “Charge”. Both are related to a finite resource that your GEAR has which allows you to earn while you move. Once this resource (your SNEAK’s Energy or your HEADSET’s Charge) is depleted to 0, your daily earning will end. However, the good news is that every 24 hours your Energy and Charge levels are fully replenished, but since every unit is replenished separately, once you have at least 1 unit of Energy or Charge you can move and earn while your stores last.
Did you know that 1 unit of Energy or 1 unit of Charge is approximately 1 minute of activity?
Harnessing the Power of Bonus Energy/Charge
When it comes to maximising your GEAR's Energy/Charge, a well-thought-out strategy can make all the difference. If you possess multiple SNEAKs and/or HEADSETs, you have the opportunity to use a powerful strategy - Shelving. By shelving GEAR, you are able to make the most of all of your SNEAKs traits and also boost your available Energy or Charge supply. However, keep in mind that once you have put a SNEAK or HEADSET on the shelf, it cannot be returned, so it is important to consider what GEAR you are shelving.
The earning lies in accumulation – the more SNEAKs or HEADSETs you shelve, the more Energy or Charge you accrue. But you must also consider the base attributes of your GEAR. The sum of these attributes directly influences the Energy or Charge units you receive. This means that a higher sum translates to a more substantial energy boost, transforming your in-game performance and potential rewards.
It's important to note that the rarity of the SNEAK or HEADSET on the shelf directly impacts the bonus Energy or Charge it provides. This bonus Energy or Charge is only used when your main Energy supply is completely depleted, and you're still eager to hit the ground running. However, the daily bonus usage is limited to 10% of your main Energy or Charge supply, maintaining a balance between the two - for example, if your main supply is 100 units, the amount of daily bonus units is limited to 10.
Navigating the Charge and Bonus Charge Dynamics
A HEADSET introduces the concept of Charge, which operates similarly to Energy. One unit of Charge is equivalent to approximately one minute of activity. Similar to Energy, every unit of Charge restores separately, with a full recovery cycle of 24 hours. Running with both a SNEAK and a HEADSET unlocks the possibility of receiving an extra chest, adding an exciting layer to your rewards.
Unleash your GEAR's potential by strategically storing SNEAKs or HEADSETs, leveraging bonus Energy and Charge, and transcending boundaries for a gaming experience that's both exhilarating and rewarding.
However, there is an Energy and a Charge limit - but part of the fun is finding out where exactly that limit lies.
Have you found the limit yet?
Download Step App
Access assets, marketplace & wallet via the web version
Stay up to date with Step App through our Social Channels